Our product assortment is geared exclusively toward commercial customers.
Our product assortment is geared exclusively toward commercial customers.

FilmLight Baselight Edition Nuke - Mac

Grading software for use with The Foundry NUKE under Mac OS
FL_BASELIGHT-NUKE-M
FL_BASELIGHT-NUKE-M
brutto €1,091.94
€917.60 *

Prices plus VAT plus shipping costs

Delivery time approx. 6-10 working days

Available alternatives.
  • FL_BASELIGHT-NUKE-M

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Properties:

This software is compatible with The Foundry NUKE installed on the operating system Mac OS. It is embedded seamlessly into the editing program and serves the grading of the footage. It is thus the ideal complement to the non-linear editing program. Different formats can be processed, cross converted and played out. Different grading plug-ins and an extensive range of filters provide the user all possibilities for the professional design of his shots. The media management allows access to data on local storage systems which are involved in the network.

Grading:

  • Insert unlimited primary and secondary grades
  • Grade multiple shots simultaneously with grouped grading
  • Choose from wide range of grading plugins including:
    Film-style grade, calibrated in printer points
    Video grade with RGB interpolation for keyframing
    Curve grade with keyframeable spline-based editing of image parameters in RGB and HSL
    Technical grade, which maps full range printing density data into video for telecine-style grading
  • Select from many filters and effects including:
    Blend modes such as darken, screen and overlay with the option to blend layers by any amount you choose
    DSpot for fast, accurate dust and defect removal
    Looks generated with Truelight to measure real-world processes
    Glow for popular post-production lighting effects
    Diffuse filter to soften skin tones
    Third-party filters via OFX support
  • Insert secondary grades through combined chroma/luma keys, multiple soft-edged shapes and imported mattes
  • Use advanced free-form matte shape features including variable feathering and quickshapes for easy shape insertion
  • Manipulate mattes in one easy operation with the Matte Tools
  • Auto-track shapes/edges with area tracker or multi-point object tracker
  • Display independent zoom/pan settings and matte viewing mode for each cursor
  • Keyframe all controls

Formats:

  • Mix formats freely within scene or project
  • Produce multiple format deliverables from single timeline in single pass
  • Reframe/reformat with "cascadeable" dynamic pan and scan
  • Define transforms for format conversion or use the standard transforms provided (e.g. Super35 to CinemaScope)
  • Set up format-dependent masks and safe areas
  • Perform complex colour space transforms with externally defined colour spaces completely independent of formats
  • Use setups to save options in named configurations including IO operations and display settings

Timeline & editing:

  • Play back even the most complex grades in real-time with flexible automatic caching
  • View UI across multiple monitors so you always have access to the tools you need
  • Define custom workspaces for different tasks
  • Preview timeline in Cutview for rapid navigation and copy/paste
  • Store graded stacks in Gallery for each user and/or job with multiple galleries open at any one time
  • Drag and drop grades from Gallery and add notes to assist Gallery organisation
  • Store and retrieve grade settings using Scratchpad
  • Edit timeline with extensive functionality including group, copy, move, trim and delete
  • Select contextual timeline elements automatically
  • Add colour-coded timeline marks with notes to help navigation and communication
  • Access thumbnails of shot output and mattes in the layer view
  • Copy and paste elements selectively from source stack into current timeline
  • Display CMX3600 EDL-style view of timeline in the Shots View
  • Sort timeline with a flexible set of options
  • View multiple cursors simultaneously with multiple-view modes
  • Access all operations in persistent, unlimited undo/redo system
  • Define strip categories to make it easy to view, bypass or render strips of a certain type

Conform:

  • Import CMX3600, AAF, FilmLight EDLs, Autodesk DLEDLs or FCP XML
  • Filter media based on template, file type and/or metadata
  • Reconform from revised EDL maintaining grade events and keyframes
  • Detect cuts in long-form content

Video & audio:

  • Handle video directly from timeline including deck control
  • Perform background ingest and playout of SD or HD video from Baselight or standalone VTRE
  • Link audio to an individual shot or to the whole scene; audio can be imported from movie file types or ingested from tape
  • Render audio into movie file types or as separate audio file for each shot or play audio back out to tape
  • Sync audio semi-automatically

Rendering:

  • Background render shots to cache during system downtime
  • Speed up caching of time-intensive operations (e.g. Temporal Degrain) by explicitly caching strips in stack
  • Render scenes, shots or selected frames with fully threaded independent renderer with floating point GPU renderer on upgraded systems
  • Render to cache, so scenes can be cached up without waiting for them to play through
  • Offload render tasks to other Baselight systems, FLUX Store or render farms (e.g. Alfred, Rush)
  • Use render queue to manage renders including pausing, resubmitting or re-ordering
  • Render multiple deliverables from same scene simultaneously
  • Select render options you want to use — others stay hidden until needed

Stereoscopic grading:

  • View both tracks in single timeline stack, which can be split to grade complex stacks separately
  • Correct geometry—including rotation, zoom and perspective
  • Match spatial colour differences between eyes with localised colour matcher
  • View disparity distribution in your scene with Depth Histogram

Third-party integration:

  • Use Baselight Grade (BLG) file to create, transfer and review looks
  • Handle digital camera content natively with full metadata control including RED, ARRI ALEXA and Sony F5/F55/F65
  • Control all telecine features including noise reduction on DFT Digital Film Technology Spirit DataCine/Spirit HD/ Spirit 2K/Spirit 4K and Shadow Telecine systems
  • Export Autodesk DLEDL files for Autodesk Flame/Smoke
  • Grade and restore film simultaneously with PFClean
  • Work with extensive range of image and movie formats in many different codecs

Media management:

  • Access local storage of other Baselight systems or FLUX Store in a networked cloud across 10 Gbit/s
  • Conform and prepare media on remote systems with optimised streaming access to high-resolution images
  • Manage image data across the network via powerful FLUX browser
  • Mount Baselight storage via NFS so third-party applications can dust-bust, repair and composite material directly
  • Gather all parameters in the input layer so they are fully visible and can be copied and keyframed easily
  • Organise complex projects in the Job Manager by creating a folder hierarchy for each job, filter items and rename/delete scenes
  • Browse source media easily in the Sequence Browser, from where you can view sequence details and play back sequences
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